Pre-Combat Upgrade











{June 13, 2007}   exit stage right

Well, after just 4 short days of playing SWG’s trial I log in to find that SWG somehow forgot that I already completed the tutorial and chose to force me into watching its opening cut scene and then retaking all of the tutorial.  I fly through that aspect of it and get to han solo and demand he take my ass off this ship ASAP only to find out that a nice little popup.. well.. pops up.. and tells me to subscribe to “continue my adventure” or “return to the trial”.  If I choose “continue my adventure” nothing happens at all.  I assume this is supposed to pop a web browser with the subscriptions page on it, but it’s broken.  If I click ‘continue trial’ I am forced to stay on the tutorial ship.

Thanks SOE!  You’ve confirmed how much of a crap bag game you can STILL make and even though I was starting to actually enjoy part of what I was doing, I’m now back to being pissed of in general and have proceeded to disable my damn account and return to WoW.  It’s a sad state of affairs when I play a game because “nothing as good as pre-cu swg” exists yet.  In the famous words of Charlie Brown.. “Good Grief…”

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{June 11, 2007}   in a galaxy far, far away

Although part of me wishes this ‘far, far away’ was actually some morphed version of shrek (not the third, don’t get me started) in an MMO, I’m actually going to admit that I’ve downloaded the latest 14 day trial from Sony for the infamous Star Wars Galaxies.  What better way to start off pre-CU than to discuss what I’m experiencing in my first few days of rejoining the empire in it’s fight against the rebel scum of the universe.

 I don’t know if it was an article I read somewhere (sorry, can’t seem to find it in the 5 seconds I attempted to find it) about some new things that SOE was putting into SWG which weren’t actually new to begin with.  What they were new to, was the post-CU game.  Things such as Creature Handlers (I think they call them Beast Masters now, I’ll have to look tonight) and.. well.. that’s roughly the biggest thing.  Maybe it was that every time I talk game design, I end up on the subject of how fantastalistic (copyright Jonathon Stevens 2007, all rights reserved) game design SWG had pre-CU. 

Whatever it was, I took a long few days of soul searching and mind opening that led to the click of a button and the start of two weeks in a galaxy not very far, far away from what I’ve previously played.  At least, that’s what I thought.  I started the game in what I thought was going to be a bit of a tutorial.  It ended up being more of a mini-story which, to my surprise, I actually enjoyed.  I remember how damn hard it was as a nub to ALL MMOs (was a previous MUD player, but hated D&D so never tried UO or EQ.  Plus, who in their right mind would PAY every month to play a damn game?) to get going in SWG with the MANY options, commands, etc. available to me.

After playing with Han Solo a bit and wondering why they didn’t voice everyone in the initial “noob city,” I decided it was time to head to a planet and start my journey.  Han Solo took me to Tatooine and I was immediately greeted with a few quest givers waiting to give me my first “Kill 10 Rats” quest.  Quest 1 finished, then 2, then 3.  What the hell?  Where’s the damn KTR quest?  Nothing mundane?!  Sure, I wasn’t saving the galaxy, but I was actually entertained while playing a level 1 – 5 character in an MMO?

OK.  I must be just fanboying this shit right now, let’s take a break. 

<rest of post got fargled on it’s way to the page, not terribly impressed with wordpress thus far…>



et cetera