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	<title>Pre-Combat Upgrade</title>
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	<description>Ramblings from an Indie MMO Game Designer and Pre-CU SWG fanboy.</description>
	<lastBuildDate>Mon, 09 Jul 2007 17:37:26 +0000</lastBuildDate>
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		<title>Pre-Combat Upgrade</title>
		<link>http://precu.wordpress.com</link>
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			<item>
		<title>Death Penalty?  What about Kill Penalty?</title>
		<link>http://precu.wordpress.com/2007/07/09/death-penalty-what-about-kill-penalty/</link>
		<comments>http://precu.wordpress.com/2007/07/09/death-penalty-what-about-kill-penalty/#comments</comments>
		<pubDate>Mon, 09 Jul 2007 17:37:26 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[Blog Response]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/07/09/death-penalty-what-about-kill-penalty/</guid>
		<description><![CDATA[This started as a reply to Damianov at Voyages in Eternity and was quickly turning into not only a lengthy reply, but a topic changer at the end so I decided to just blog my thoughts instead to the 1 1/2 people who actually read this blog  .
I think people when talking about death penalties in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=9&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This started as a reply to Damianov at <a href="http://damianov.wordpress.com/2007/07/07/death-penalties-partial/#more-165">Voyages in Eternity</a> and was quickly turning into not only a lengthy reply, but a topic changer at the end so I decided to just blog my thoughts instead to the 1 1/2 people who actually read this blog <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p>I think people when talking about death penalties in general aren&#8217;t thinking on an abstract enough level to see the whole picture.</p>
<p>Just to get you thinking a little bit more, take this scenerio:  I&#8217;m playing a game and two people of the opposite faction, both higher levels (we&#8217;ll presume a level-based game for ease of discussion) than yourself and they quickly dispatch of you with little notice.  These two gankers decide it would be a ton of fun to camp your dead body.  After several deaths, you just HAPPEN to get the upperhand and defeat the only one of the two attackers who can slow your escape.  You down him, but since there isn&#8217;t a &#8216;death penalty&#8217; of running for 2 minutes to get back to their &#8216;body&#8217;, he is back up within a few seconds, slowing your escape, leading to another death.</p>
<p><span id="more-9"></span></p>
<p>This is just ONE reason why it&#8217;s GOOD to have to make a run for your body like in WoW.  It&#8217;s also a good example of a &#8216;feature&#8217; that 99% of the players complain about.  It sucks making that trip all the way back, but it&#8217;s a necessary evil to create better overall gameplay.  Designers have to make incredibly difficult and complex decisions all the time, often which they know will lead to players not likely a certain aspect of the design.  This is why nerfing is required in most games.  No matter how much you test a game, until you get millions of players, especially avid players, beating the crap out of your game, you will not know how balanced your game truely is.</p>
<p>It&#8217;s hard to play devil&#8217;s advocate when you are the creator, but designers are forced into that role.</p>
<p>Having said that, I think we don&#8217;t have strong enough penalties for death, OR KILLING.  Even the non-pvpers typically will duel once in awhile and bask in the glory of defeating someone else.  It&#8217;s just a different beast in and of itself.</p>
<p>Why shouldn&#8217;t you loose experience when you die?  In classic games such as Tomb Raider and others you had save points.  If you died, you lost EVERYTHING you had gained since the last save point.  Often times this was quite some time.  People complained but they still played.  I don&#8217;t think perma-death is a good solution at all to anything as an MMO designer because I want people to get attached to their characters.  This is what builds community and keeps people playing the game, which is obviously important.</p>
<p> I also wonder why there aren&#8217;t really penalties for players killing other players?  Hell, you can&#8217;t even kill anyone you want in Grand Theft Auto (cops, emergency workers, people in front of cops, etc.)  There should be penalties for killing players, especially players who have little to not chance of even being able to defend themselves.  Sure it&#8217;s fun to kill other players, I do it quite often (I only wear the lipstick and combat paint on Thursdays).  I also have been guilty of killing players that were so low I could kill them with a single blow.  The question then becomes, is it fun?  It&#8217;s fun in most cases to the person who killed the other person, but usually, if not always, the opposite for the killee.  The whole point is to make the game as fun as possible for EVERYONE, not just one side of the party. </p>
<p>It&#8217;s not that I think we shouldn&#8217;t be allowed to gank lowbies, it&#8217;s just that there should be SOME sort of concesquence that would make me have to think it&#8217;s worth it to do so.  On the same token, I don&#8217;t think it should be so restrictive that no one would do it either.  It would be a very complex beast indeed.  If the lowbie attacked the high level first, then there should be no penalty, and so on.  I think the problem with combat isn&#8217;t that people like different things, it&#8217;s that it hasn&#8217;t fully been integrated in a way that works for everyone yet (key word &#8216;yet&#8217;).</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/precu.wordpress.com/9/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/precu.wordpress.com/9/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/precu.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/precu.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/precu.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/precu.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/precu.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/precu.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/precu.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/precu.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/precu.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/precu.wordpress.com/9/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=9&subd=precu&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">dishmal</media:title>
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		<item>
		<title>lfg..  lfg!.. LFG!!!</title>
		<link>http://precu.wordpress.com/2007/06/25/lfg-lfg-lfg/</link>
		<comments>http://precu.wordpress.com/2007/06/25/lfg-lfg-lfg/#comments</comments>
		<pubDate>Mon, 25 Jun 2007 16:07:52 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/06/25/lfg-lfg-lfg/</guid>
		<description><![CDATA[How is it that I can be in a guild of over 500 people in a game of over 8 million subscribers yet sit in the LFG tool for an hour trying to find a damn group for an instance?  I do a quick &#8216;who&#8217; to find several hundred people online, so what is the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=8&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>How is it that I can be in a guild of over 500 people in a game of over 8 million subscribers yet sit in the LFG tool for an hour trying to find a damn group for an instance?  I do a quick &#8216;who&#8217; to find several hundred people online, so what is the problem?  It&#8217;s peak time and I&#8217;m STILL looking for someone?  We finally line something up and &#8216;oh, I have to go now&#8217; tends to happen.  Is this the &#8216;which came first the egg or the chicken&#8217; argument?  Do people not want to join your group because they don&#8217;t want to wait for an hour to find a group which in and of itself CAUSES the actual problem?</p>
<p>Same with raiding.  Our guild has a weekly meeting on Sunday which the guild leader gives out free greens and blues (which takes much too long IMHO) and then we raid some Ally city.  So why is it that we barely clear a dozen people, half of which leave as soon as they die the FIRST TIME!!!  What are you doing in this game?  Why are you joining a guild?  Have guilds really been demoted to a place you join so you can get instance runs by high levels instead of social breeding grounds? </p>
<p>Is it poor game design?  Is it too many loners?  Poorly ran guilds?  Do people really not want the connection of playing with other people?  Whatever it is, it&#8217;s annoying as all hell.  If you don&#8217;t want to participate in groups and guild raids, then why are you here?</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">dishmal</media:title>
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		<title>Mom!  Jimmy took my super l33t dragon slayer sword!</title>
		<link>http://precu.wordpress.com/2007/06/19/mom-jimmy-took-my-super-l33t-dragon-slayer-sword/</link>
		<comments>http://precu.wordpress.com/2007/06/19/mom-jimmy-took-my-super-l33t-dragon-slayer-sword/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 16:44:38 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/06/19/mom-jimmy-took-my-super-l33t-dragon-slayer-sword/</guid>
		<description><![CDATA[I was playing some WoW last night when I should have been working on Fowl Prowl (our 2nd in-house game and Dream Build Play entry which is due in 2 weeks) and I heard a rant on vent from a now-former guildie.  He met with someone to build him a riding crop, of which he [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=7&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I was playing some WoW last night when I should have been working on Fowl Prowl (our 2nd in-house game and Dream Build Play entry which is due in 2 weeks) and I heard a rant on vent from a now-former guildie.  He met with someone to build him a riding crop, of which he was going to give 5g tip plus mats.  After the trade was comleted and he went into his inventory to equip the crop, he couldn&#8217;t find it.  &#8220;Where the F*** is my riding crop?&#8221;  After several minutes of &#8216;damnit, I can&#8217;t find it&#8217; and &#8216;i just totally got ripped off&#8217; I heard the phrase that is the military equivelent in my mind as getting a cruise missle up the arse.  &#8220;I&#8217;m paging a GM&#8221;</p>
<p> Remember when Storytellers and Game Masters actually.. well.. TOLD STORIES?!  We have teams and teams of people who&#8217;s sole purpose is to deal with stupid little &#8216;I got ripped off&#8217; scenerios that it sickens me.  If you don&#8217;t want to get ripped off, PAY ATTENTION.  You have a trade window up.  The ENTIRE side of the person trading you something highlights when they&#8217;ve accepted the trade.  Big red letters pop up saying &#8216;trade succesful&#8217; or &#8216;trade cancelled&#8217; depending on which happened.  Use common sense people.</p>
<p>What makes you think that other players do and should have to play fair?  If you don&#8217;t want your mats ripped off, don&#8217;t use someone you don&#8217;t know to craft something for you.  Show a little thing called &#8216;patience&#8217; and either buy it from AH or have a guildie make it.  I don&#8217;t get the concept of thinking Blizzard is our mother and we should cry to her every time someone doesn&#8217;t do what we want them to do in-game.</p>
<p>Do I approve of ripping people off?  No, unless it&#8217;s part of the game.  Thief profession anyone?  Anyway, back to the original rant.  I just am fed up of hearing people cry on vent that they are quitting if a GM doesn&#8217;t give them x and x back because they were morons and handed it over to a complete stranger in a virtual world to build them something.  If you think only morally correct people play World of Warcraft, then I have some ocean front property in north dakota to sell you.</p>
<p>I&#8217;m going to have to build some better trade/crafting tools for Forbidden Dawn to accomidate trading of this nature.  I want to do this to eliminate two problems, the bigger of which I feel is the actual use of GMs to get back something you GAVE to someone else hoping for something in return.</p>
<p> I wonder how many babysitters there are and how much more live events would happen if those babysitters actually did their job of being ST&#8217;s and GMs?</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">dishmal</media:title>
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		<title>WTF is an image designer?</title>
		<link>http://precu.wordpress.com/2007/06/14/wtf-is-an-image-designer/</link>
		<comments>http://precu.wordpress.com/2007/06/14/wtf-is-an-image-designer/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 20:41:02 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/06/14/wtf-is-an-image-designer/</guid>
		<description><![CDATA[It&#8217;s pretty dark in Coronet right now.  I haven&#8217;t buffed in a few days and I&#8217;m now below 20 million credits, so I&#8217;m no longer in the top 5 whales of the galaxy anymore.  Time to get to work.  The paint wore off on my AV-21, so I decide to walk it.  That dancer in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=6&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>It&#8217;s pretty dark in Coronet right now.  I haven&#8217;t buffed in a few days and I&#8217;m now below 20 million credits, so I&#8217;m no longer in the top 5 whales of the galaxy anymore.  Time to get to work.  The paint wore off on my AV-21, so I decide to walk it.  That dancer in the cantina.. persiphine.. well, let&#8217;s just say I watch her and all the fatigue I felt from combat goes away.  I feel refreshed and new.  An addiction maybe?  No.  It&#8217;s more than an addiction.  It&#8217;s freedom.  It&#8217;s life.  The way she moves.  The way she&#8230; huh?  I stare up at a sign over a small tent.  I don&#8217;t remember really walking past this before.  I read the sign above the tent &#8220;Image Designer&#8221;.  WTF is an image designer?  I step inside to a small crowd gathered around two faintly dressed ladies.  My curiosity gets the better of me and I shove my way to the front to see what all the commotion is about.  What I see both shocks and amazes me.</p>
<p>OK.  Enough with the bad first person tale.  Why don&#8217;t we ever see things like the Pre-CU SWG Image Designers?  Why NOT let people change people in game.  Even if it were just stats, it is friggin FUN!  It&#8217;s fun to do, it&#8217;s fun to have done, it adds another level of social aspect to the game.</p>
<p>I&#8217;d never play an ID myself, because that&#8217;s as interesting as washing dishes and don&#8217;t they have women for those things *hides* <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">dishmal</media:title>
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		<title>exit stage right</title>
		<link>http://precu.wordpress.com/2007/06/13/exit-stage-right/</link>
		<comments>http://precu.wordpress.com/2007/06/13/exit-stage-right/#comments</comments>
		<pubDate>Wed, 13 Jun 2007 18:44:22 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[the grind]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/06/13/exit-stage-right/</guid>
		<description><![CDATA[Well, after just 4 short days of playing SWG&#8217;s trial I log in to find that SWG somehow forgot that I already completed the tutorial and chose to force me into watching its opening cut scene and then retaking all of the tutorial.  I fly through that aspect of it and get to han solo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=5&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Well, after just 4 short days of playing SWG&#8217;s trial I log in to find that SWG somehow forgot that I already completed the tutorial and chose to force me into watching its opening cut scene and then retaking all of the tutorial.  I fly through that aspect of it and get to han solo and demand he take my ass off this ship ASAP only to find out that a nice little popup.. well.. pops up.. and tells me to subscribe to &#8220;continue my adventure&#8221; or &#8220;return to the trial&#8221;.  If I choose &#8220;continue my adventure&#8221; nothing happens at all.  I assume this is supposed to pop a web browser with the subscriptions page on it, but it&#8217;s broken.  If I click &#8216;continue trial&#8217; I am forced to stay on the tutorial ship.</p>
<p>Thanks SOE!  You&#8217;ve confirmed how much of a crap bag game you can STILL make and even though I was starting to actually enjoy part of what I was doing, I&#8217;m now back to being pissed of in general and have proceeded to disable my damn account and return to WoW.  It&#8217;s a sad state of affairs when I play a game because &#8220;nothing as good as pre-cu swg&#8221; exists yet.  In the famous words of Charlie Brown.. &#8220;Good Grief&#8230;&#8221;</p>
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			<media:title type="html">dishmal</media:title>
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		<title>in a galaxy far, far away</title>
		<link>http://precu.wordpress.com/2007/06/11/in-a-galaxy-far-far-away/</link>
		<comments>http://precu.wordpress.com/2007/06/11/in-a-galaxy-far-far-away/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 22:07:57 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[the grind]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/06/11/in-a-galaxy-far-far-away/</guid>
		<description><![CDATA[Although part of me wishes this &#8216;far, far away&#8217; was actually some morphed version of shrek (not the third, don&#8217;t get me started) in an MMO, I&#8217;m actually going to admit that I&#8217;ve downloaded the latest 14 day trial from Sony for the infamous Star Wars Galaxies.  What better way to start off pre-CU than [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=4&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Although part of me wishes this &#8216;far, far away&#8217; was actually some morphed version of shrek (not the third, don&#8217;t get me started) in an MMO, I&#8217;m actually going to admit that I&#8217;ve downloaded the latest 14 day trial from Sony for the infamous Star Wars Galaxies.  What better way to start off pre-CU than to discuss what I&#8217;m experiencing in my first few days of rejoining the empire in it&#8217;s fight against the rebel scum of the universe.</p>
<p> I don&#8217;t know if it was an article I read somewhere (sorry, can&#8217;t seem to find it in the 5 seconds I attempted to find it) about some <em>new</em> things that SOE was putting into SWG which weren&#8217;t actually new to begin with.  What they were new to, was the post-CU game.  Things such as Creature Handlers (I think they call them Beast Masters now, I&#8217;ll have to look tonight) and.. well.. that&#8217;s roughly the biggest thing.  Maybe it was that every time I talk game design, I end up on the subject of how fantastalistic (copyright Jonathon Stevens 2007, all rights reserved) game design SWG had pre-CU. </p>
<p>Whatever it was, I took a long few days of soul searching and mind opening that led to the click of a button and the start of two weeks in a galaxy not very far, far away from what I&#8217;ve previously played.  At least, that&#8217;s what I thought.  I started the game in what I thought was going to be a bit of a tutorial.  It ended up being more of a mini-story which, to my surprise, <em>I actually enjoyed</em>.  I remember how damn hard it was as a nub to ALL MMOs (was a previous MUD player, but hated D&amp;D so never tried UO or EQ.  Plus, who in their right mind would PAY every month to play a damn game?) to get going in SWG with the MANY options, commands, etc. available to me.</p>
<p>After playing with Han Solo a bit and wondering why they didn&#8217;t voice everyone in the initial &#8220;noob city,&#8221; I decided it was time to head to a planet and start my journey.  Han Solo took me to Tatooine and I was immediately greeted with a few quest givers waiting to give me my first &#8220;Kill 10 Rats&#8221; quest.  Quest 1 finished, then 2, then 3.  What the hell?  Where&#8217;s the damn KTR quest?  Nothing mundane?!  Sure, I wasn&#8217;t saving the galaxy, but I was <em>actually entertained while playing a level 1 &#8211; 5 character in an MMO?</em></p>
<p>OK.  I must be just fanboying this shit right now, let&#8217;s take a break. </p>
<p>&lt;rest of post got fargled on it&#8217;s way to the page, not terribly impressed with wordpress thus far&#8230;&gt;</p>
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			<media:title type="html">dishmal</media:title>
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		<title>Oh God, not another MMOG BLOG!</title>
		<link>http://precu.wordpress.com/2007/06/11/oh-god-not-another-mmog-blog/</link>
		<comments>http://precu.wordpress.com/2007/06/11/oh-god-not-another-mmog-blog/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 19:52:31 +0000</pubDate>
		<dc:creator>Jonathon Stevens</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://precu.wordpress.com/2007/06/11/oh-god-not-another-mmog-blog/</guid>
		<description><![CDATA[Yes, I did it.  It&#8217;s not my fault though.  You can blame Cuppy, Cameron, and Damion if you&#8217;re eyes start bleeding after reading what I write.  Of course, the beauty of the internet is you can choose to ignore what I&#8217;m saying without me actually finding out.  By the way, shouldn&#8217;t you be working right now?
dish
 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=precu.wordpress.com&blog=1224014&post=3&subd=precu&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Yes, I did it.  It&#8217;s not my fault though.  You can blame <a target="_blank" href="http://www.cuppycake.com">Cuppy</a>, <a target="_blank" href="http://randombattle-cameron.blogspot.com/" title="random battle">Cameron</a>, and <a target="_blank" href="http://damianov.wordpress.com/">Damion</a> if you&#8217;re eyes start bleeding after reading what I write.  Of course, the beauty of the internet is you can choose to ignore what I&#8217;m saying without me actually finding out.  By the way, shouldn&#8217;t you be working right now?</p>
<p>dish</p>
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			<media:title type="html">dishmal</media:title>
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